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2012

Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation

12 years 2 months ago
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation
Abstract—Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. However, several experiments have provided evidence that egocentric distances are perceived as compressed in VEs relative to the real world. Recent experiments suggest that the virtual view frustum set for rendering the VE has an essential impact on the user’s estimation of distances. In this article we analyze if distance estimation can be improved by calibrating the view frustum for a given HMD and user. Unfortunately, in an immersive virtual reality (VR) environment, a full per user calibration is not trivial and manual per user adjustment often leads to mini- or magnification of the scene. Therefore, we propose a novel per user calibration approach with optical see-through displays commonly used in augmented reality (AR). This calibration takes advantage of a geometric scheme based on 2D point – 3D line correspondences, which can be used intuitively by inex...
Falko Kellner, Benjamin Bolte, Gerd Bruder, Ulrich
Added 28 Sep 2012
Updated 28 Sep 2012
Type Journal
Year 2012
Where TVCG
Authors Falko Kellner, Benjamin Bolte, Gerd Bruder, Ulrich Rautenberg, Frank Steinicke, Markus Lappe, Reinhard Koch
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