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ACL
2015

Text to 3D Scene Generation with Rich Lexical Grounding

8 years 6 months ago
Text to 3D Scene Generation with Rich Lexical Grounding
The ability to map descriptions of scenes to 3D geometric representations has many applications in areas such as art, education, and robotics. However, prior work on the text to 3D scene generation task has used manually specified object categories and language that identifies them. We introduce a dataset of 3D scenes annotated with natural language descriptions and learn from this data how to ground textual descriptions to physical objects. Our method successfully grounds a variety of lexical terms to concrete referents, and we show quantitatively that our method improves 3D scene generation over previous work using purely rule-based methods. We evaluate the fidelity and plausibility of 3D scenes generated with our grounding approach through human judgments. To ease evaluation on this task, we also introduce an automated metric that strongly correlates with human judgments.
Angel X. Chang, Will Monroe, Manolis Savva, Christ
Added 13 Apr 2016
Updated 13 Apr 2016
Type Journal
Year 2015
Where ACL
Authors Angel X. Chang, Will Monroe, Manolis Savva, Christopher Potts, Christopher D. Manning
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