In this paper, we present a fully automatic Delaunay based sculpting algorithm for approximating the shape of a finite set of points S in R2 . The algorithm generates a relaxed Gabriel graph (RGG) that consists of most of the Gabriel edges and a few non-Gabriel edges induced by the Delaunay triangulation. Holes are characterized through a structural pattern called as body-arm formed by the Delaunay triangles in the void regions. RGG is constructed through an iterative removal of Delaunay triangles subjected to circumcenter (of triangle) and topological regularity constraints in O(n log n) time using O(n) space. We introduce the notion of directed boundary samples which characterizes the two dimensional objects based on the alignment of their boundaries in the cavities. Theoretically, we justify our algorithm by showing that under given sampling conditions, the boundary of RGG captures the topological properties of objects having directed boundary samples. Unlike many other approaches...