Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwords. Instead, we found design elements that encouraged users to continually perform cognitive tasks that would otherwise be tedious. This paper discusses these elements using existing Persuasive Technology principles, and explores how they could be leveraged to make computer security tasks easier and more engaging. Keywords Authentication, Persuasive Technology, Usable Security ACM Classification Keywords J.4. Social and Behavioral Sciences: Psychology. K.6.5. Management of Computing and Information Systems: Security and Protection: Authentication. K.8.0. Personal Computing: General: Games.