Sciweavers

SIGCSE
2009
ACM

Breadth-last technical electives: integrating the CS core via computer games and mobile robotics

15 years 2 days ago
Breadth-last technical electives: integrating the CS core via computer games and mobile robotics
In this paper, we introduce the concept of breadth-last technical elective courses, which are designed to assist undergraduate CS students in integrating their entire core curriculum into a coherent whole at the end of their degree programs. Specific breadth-last courses in intelligent mobile robotics and computer game development have been implemented and are presented here to demonstrate the pedagogical concepts being discussed. Categories and Subject Descriptors K.3.2 [Computers and Education]: Computer and Information Science Education ? computer science education, curriculum. General Terms Algorithms, Design, Experimentation, Human Factors. Keywords Breadth-last, breadth-first, breadth-second, game design, integration, mobile robotics.
William W. White, Jerry B. Weinberg
Added 24 Nov 2009
Updated 24 Nov 2009
Type Conference
Year 2009
Where SIGCSE
Authors William W. White, Jerry B. Weinberg
Comments (0)