Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we describe an alternate approach that uses the computational capabilities unique to the virtual world to augment social interaction and personal experience. We propose a specific design for supporting medium sized group meetings using avatar's positions in the space to represent their feelings about the discussion and discuss our preliminary testing results. Keywords Collaborative virtual environments, meeting tools, computer supported cooperative work, Second Life. ACM Classification Keywords H.5.3 [Information Interfaces and Presentation]: Group and Organization Interfaces --- Computer-supported cooperative work
Drew Harry, Judith S. Donath