Video connections can establish a media space in which games may be played, just as people play games while collocated. Experiments with participants playing the game `Mafia' indicate that people in a video condition have similar levels of satisfaction, fun, and frustration, to those that play while collocated. This finding holds for both those with prior experience using video systems and those without, suggesting it is not merely a "novelty effect." Results differ about whether there exist differences in focus of attention, suspicion/trust, and pointing for people playing the game while using a video system. Implications for both fun and work uses of video are suggested. Author Keywords Video mediated communication, Social interaction, Games. ACM Classification Keywords H.5.3 [Information Interfaces and Presentation]: Group and Organization Interfaces --- synchronous interaction; H.4.3 [Information Systems Applications]: Communications Applications --- computer confer...
Archer L. Batcheller, Brian Hilligoss, Kevin Nam,