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CHI
2007
ACM

Tangible programming in the classroom with tern

14 years 12 months ago
Tangible programming in the classroom with tern
This interactivity demonstrates Tern, a tangible programming language for middle school and late elementary school students. Tern consists of a collection of wooden blocks shaped like jigsaw puzzle pieces. Children connect these blocks to form physical computer programs, which may include action commands, loops, branches, and subroutines. With Tern we attempt to provide the ability for teachers to conduct engaging programming activities in their classrooms, even if there are only one or two computers available. In designing Tern, we focused on creating an inexpensive, durable, and practical system for classroom use. Keywords Tangible UIs, education, children, programming languages ACM Classification Keywords H5.2. Information interfaces and presentation (e.g., HCI): User Interfaces.
Michael S. Horn, Robert J. K. Jacob
Added 30 Nov 2009
Updated 30 Nov 2009
Type Conference
Year 2007
Where CHI
Authors Michael S. Horn, Robert J. K. Jacob
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