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CHI
2006
ACM

Exploring wearable ambient displays for social awareness

14 years 12 months ago
Exploring wearable ambient displays for social awareness
Mobile phones represent not only a means of communication, but an increasingly omnipresent computing platform, enabling diverse modes of communication including ambient displays that are tied to bodies and social groups, rather than physical environments. As an example of such a display, we present Damage, a prototype device for mobile ambient awareness of a social group, and discuss design considerations for such devices. Keywords Social computing, ambient display, wearable, tangible interfaces, mobile phones, group communication ACM Classification Keywords H5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous.
Amanda Williams, Shelly Farnham, Scott Counts
Added 30 Nov 2009
Updated 30 Nov 2009
Type Conference
Year 2006
Where CHI
Authors Amanda Williams, Shelly Farnham, Scott Counts
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