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CHI
2005
ACM

Martial arts in artificial reality

15 years 25 days ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels. Using real-time image processing and computer vision, the video image of the user is embedded inside 3D graphics. Compared to previous work, our system uses a profile view and two displays, which allows an improved view of many martial arts techniques. We also explore exaggerated motion and dynamic slow-motion effects to transform the aesthetic of kung-fu movies into an interactive, embodied experience. The system is described and analyzed based on results from testing the game in a theater, in a television show, and in a user study with 46 martial arts practitioners. Author Keywords Martial arts, kung-fu, artificial reality, computer vision ACM Classification Keywords H.5.2 [Information Interfaces and Presentation]: User Interfaces---input devices and strategies, interaction styles.
Ari Nykänen, Johanna Höysniemi, Mikko Li
Added 30 Nov 2009
Updated 30 Nov 2009
Type Conference
Year 2005
Where CHI
Authors Ari Nykänen, Johanna Höysniemi, Mikko Lindholm, Perttu Hämäläinen, Tommi Ilmonen
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