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CHI
2004
ACM

Orchestrating a mixed reality game 'on the ground'

14 years 12 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ethnographic study shows how this concerted achievement extends beyond the control room to the runners on the street. This, in turn, suggests the need to `decentralize' orchestration and develop support for collaboration `on the ground'. The study leads to design proposals for orchestration interfaces for mobile experiences that augment situational awareness and surreptitious monitoring among mobile participants and support troubleshooting in situations where participants are disconnected or are unable to access positioning systems such as GPS. Categories & Subject Descriptors H.5.3 [Information Systems] Group and Organization Interfaces ? Collaborative Computing General Terms Design, Human Factors Keywords Mobile & wireless games, ethnography, orchestration, GPS
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr
Added 01 Dec 2009
Updated 01 Dec 2009
Type Conference
Year 2004
Where CHI
Authors Andy Crabtree, Steve Benford, Tom Rodden, Chris Greenhalgh, Martin Flintham, Rob Anastasi, Adam Drozd, Matt Adams, Ju Row-Farr, Nick Tandavanitj, Anthony Steed
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