This paper discusses the use of gesture and non-speech audio as ways to improve the user interface of a mobile music player. Their key advantages mean that users could use a player without having to look at its controls when on the move. Two very different evaluations of the player took place: one based on a standard usability experiment (comparing the new player to a standard design) and the other a video analysis of the player in use. Both of these showed significant usability improvements for the gesture/audiobased interface over a standard visual/pen-based display. The similarities and differences in the results produced by the two studies are discussed. Keywords Mobile computing, metaphor, gestures, non-speech audio, evaluation.
Antti Pirhonen, Stephen A. Brewster, Christopher H