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CHI
2002
ACM

False prophets: exploring hybrid board/video games

14 years 12 months ago
False prophets: exploring hybrid board/video games
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game that leverages the advantages of both physical and digital media. A custom sensor interface promotes physical interaction around the shared public display while the un-oriented tabletop display encourages players to focus on each other rather than on the interface to the game. The ensuing social interactions define the course that the game takes, while the computer enhances the gaming experience by completing the menial tasks and providing dynamic, exciting environments. Our hybrid board/video game has the potential to enhance natural and enjoyable recreational interaction between friends. Keywords games, social interactions, CSCP, tangible interfaces
Regan L. Mandryk, Diego S. Maranan
Added 01 Dec 2009
Updated 01 Dec 2009
Type Conference
Year 2002
Where CHI
Authors Regan L. Mandryk, Diego S. Maranan
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