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DCC
2002
IEEE

Image Compression using an Efficient Edge Cartoon + Texture Model

14 years 11 months ago
Image Compression using an Efficient Edge Cartoon + Texture Model
Wavelet-based image coders optimally represent smooth regions and isolated point singularities. However, wavelet coders are less adept at representing perceptually important edge singularities, and coding performance suffers significantly as a result. In this paper, we propose a novel two-stage image coder framework based on modeling images as edge cartoons + textures. In stage 1, we infer and efficiently code the edge information from the image using a multiscale wedgelet decomposition. In stage 2, we code the residual, "edgeless" texture image using a standard wavelet coder. Our preliminary coder improves significantly over standard wavelet coding techniques in terms of visual quality.
Michael B. Wakin, Justin K. Romberg, Hyeokho Choi,
Added 25 Dec 2009
Updated 25 Dec 2009
Type Conference
Year 2002
Where DCC
Authors Michael B. Wakin, Justin K. Romberg, Hyeokho Choi, Richard G. Baraniuk
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