We present a simple and effective algorithm to transfer deformation between surface meshes with multiple components. The algorithm automatically computes spatial relationships between components of the target object, builds correspondences between source and target, and finally transfers deformation of the source onto the target while preserving cohesion between the target’s components. We demonstrate the versatility of our approach on various complex models. Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Geometry—Shape Deformation