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EUROGRAPHICS
2010
Eurographics

Procedural Generation of Roads

14 years 8 months ago
Procedural Generation of Roads
In this paper, we propose an automatic method for generating roads based on a weighted anisotropic shortest path algorithm. Given an input scene, we automatically create a path connecting an initial and a final point. The trajectory of the road minimizes a cost function that takes into account the different parameters of the scene including the slope of the terrain, natural obstacles such as rivers, lakes, mountains and forests. The road is generated by excavating the terrain along the path and instantiating generic parameterized models. Categories and Subject Descriptors (according to ACM CCS): [Computer Graphics]: Three-Dimensional Graphics and Realism
Eric Galin, Adrien Peytavie, Nicolas Maréchal, Er
Added 11 Mar 2010
Updated 15 Mar 2010
Type Conference
Year 2010
Where EUROGRAPHICS
Authors Eric Galin, Adrien Peytavie, Nicolas Maréchal, Eric Guérin
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