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SI3D
2010
ACM

Interactive fluid-particle simulation using translating Eulerian grids

14 years 6 months ago
Interactive fluid-particle simulation using translating Eulerian grids
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for real-time use because it is unconditionally stable, takes constant calculation time per frame, and provides good visual fidelity. We dynamically translate the fluid simulation domain to track a user-controlled object. The fluid motion is visualized via its effects on particles which respond to the calculated fluid velocity field, but which are not constrained to stay within the bounds of the simulation domain. As particles leave the simulation domain, they seamlessly transition to purely particle-based motion, obscuring the point at which the fluid simulation ends. We additionally describe a hardware-accelerated volume rendering system that treats the particles as participating media and can render effects such as smoke, dust, or mist. Taken together, these components can be used to add fluid-driven e...
Jonathan M. Cohen, Sarah Tariq, Simon Green
Added 17 May 2010
Updated 17 May 2010
Type Conference
Year 2010
Where SI3D
Authors Jonathan M. Cohen, Sarah Tariq, Simon Green
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