I present a card brainstorming exercise that transforms a conceptual tangible interaction framework into a tool for creative dialogue and discuss the experiences made in using it. Ten sessions with this card game demonstrate the frameworks’ versatility and utility. Observation and participant feedback highlight the value of a provocative question format and of the metaphor of a card game. Author Keywords Ideation, tangible, embodied, design, creativity, analysis ACM Classification Keywords H5.2. User Interfaces: Theory and Methods General Terms Design, Human Factors, Theory