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TEI
2009
ACM

Kurio: a museum guide for families

14 years 6 months ago
Kurio: a museum guide for families
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hybrid system. We used these strategies in our prototype Kurio, which is aimed at supporting families visiting museums. The results of our evaluation show positive implications of implementing the design strategies: closing the social gap, naturalizing technology, and supporting exploration and discovery in learning. Keywords Tangible user interface, learning, social interaction, hybrid system, group, families, group interaction, museums
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane
Added 19 May 2010
Updated 19 May 2010
Type Conference
Year 2009
Where TEI
Authors Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tanenbaum, Greg Corness, Bardia Mohabbati, Jim Budd
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