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SASO
2009
IEEE

Teleological Software Adaptation

14 years 6 months ago
Teleological Software Adaptation
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the game designer generates requirements for a new version of a game, and the legacy software agents from previous versions of the game adapt themselves to the new game requirements. We are developing and testing our metareasoning technique for adapting gameplaying agents in Freeciv, a mature program in the domain of turn-based, multi-player strategy games (www.freeciv.wikia.com). In this paper, we first present an analysis of adaptations to FreeCiv, next describe our general approach, and then describe a specific adaptation scenario.
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer
Added 21 May 2010
Updated 21 May 2010
Type Conference
Year 2009
Where SASO
Authors Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer Rugaber, Ashok K. Goel
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