We provide in this article two characterisation results, describing exactly which terms verify the dinaturality diagram, in Church-style system F and in Curry-style system F. The proof techniques we use here are purely syntactic, giving in particular a direct construction of the two terms generated by the dinaturality diagram. But the origin of these techniques lies in fact directly on the analysis of system F through game semantics. Thus, this article provides an example of backward engineering, where powerful syntactic results can be extracted from a semantic analysis.