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AGS
2009
Springer

Architecture for Affective Social Games

14 years 6 months ago
Architecture for Affective Social Games
Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a service-oriented middleware that reduces the burden of incorporating affect into games and other entertainment applications. Koko provides a representation for affect, thereby enabling developers to concentrate on the functional and creative aspects of their applications. The Koko architecture makes three key contributions: (1) improving developer productivity by creating a reusable and extensible environment; (2) yielding an enhanced user experience by enabling independently developed applications to collaborate and provide a more coherent user experience than currently possible; (3) enabling affective communication in multiplayer and social games.
Derek J. Sollenberger, Munindar P. Singh
Added 25 May 2010
Updated 25 May 2010
Type Conference
Year 2009
Where AGS
Authors Derek J. Sollenberger, Munindar P. Singh
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