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ISVC
2009
Springer

GPU-Based Ray Casting of Multiple Multi-resolution Volume Datasets

14 years 7 months ago
GPU-Based Ray Casting of Multiple Multi-resolution Volume Datasets
We developed a GPU-based volume ray casting system for rendering multiple arbitrarily overlapping multi-resolution volume data sets. Our efficient volume virtualization scheme is based on shared resource management, which can simultaneously deal with a large number of multi-gigabyte volumes. BSP volume decomposition of the bounding boxes of the cube-shaped volumes is used to identify the overlapping and non-overlapping volume regions. The resulting volume fragments are extracted from the BSP tree in front-to-back order for rendering. The BSP tree needs to be updated only if individual volumes are moved, which is a significant advantage over costly depth peeling procedures or approaches that use sorting on the octree brick level.
Christopher Lux, Bernd Fröhlich
Added 26 May 2010
Updated 26 May 2010
Type Conference
Year 2009
Where ISVC
Authors Christopher Lux, Bernd Fröhlich
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