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SG
2009
Springer

Sketch-Based Interface for Crowd Animation

14 years 6 months ago
Sketch-Based Interface for Crowd Animation
In this paper, we propose a novel interface for controlling crowd animation. Crowd animation is widely used in movie production and computer games. However, to make an intended crowd animation, a lot of agent model parameters have to be tuned through trial and error. Our method estimates crowd parameters based on a few example paths given by a user through a sketch-based interface. The parameters include guiding paths, moving speed, distance between agents, and adjustments of the distance (crowd regularity). Based on the computed parameters, a crowd animation is generated using an agent model. We demonstrate the effectiveness of our method through our experiments.
Masaki Oshita, Yusuke Ogiwara
Added 27 May 2010
Updated 27 May 2010
Type Conference
Year 2009
Where SG
Authors Masaki Oshita, Yusuke Ogiwara
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