In this paper we present an approach for creating user infrom abstract representations for the automotive domain. The approach is based on transformations between different user interface abstraction levels. Existing user interface representation methods are presented and evaluated. The impact of specific requirements for automotive humanmachine interaction is discussed. Considering these requirements a process based on transformation rules is outlined to allow for flexible integration of external infotainment applications coming from mobile devices or web sources into the in-car interaction environment. Categories and Subject Descriptors H.5.2 [Information Interfaces and Presentation]: User Interfaces Keywords human-machine interaction, user interface modeling, user interface generation, UML, Cameleon Reference Framework
Guido M. de Melo, Frank Honold, Michael Weber, Mar