Methods for reconstructing photorealistic 3D graphics models from images or video are appealing applications of computer vision. Such methods rely on good input image data, but the lack of user feedback during image acquisition often leads to incomplete or poorly sampled reconstruction results. We describe a video-based system that constructs and visualizes a coarse graphics model in real-time and automatically saves a set of images appropriate for later offline dense reconstruction. Visualization of the model during image acquisition allows the operator to interactively verify that an adequate set of input images has been collected for the modeling task, while automatic image selection keeps storage requirements to a minimum. Our implementation uses real-time monocular SLAM to compute and continuously keep extending a 3D model, augments this with keyframe selection for storage, surface modelling, and on-line rendering of the current structure textured from a selection of key-frames. ...