We consider a variant of the classic multi-armed bandit problem (MAB), which we call FEEDBACK MAB, where the reward obtained by playing each of n independent arms varies according to an underlying on/off Markov process with known parameters. The evolution of the Markov chain happens irrespective of whether the arm is played, and furthermore, the exact state of the Markov chain is only revealed to the player when the arm is played and the reward observed. At most one arm (or in general, M arms) can be played any time step. The goal is to design a policy for playing the arms in order to maximize the infinite horizon time average expected reward. This problem is an instance of a Partially Observable Markov Decision Process (POMDP), and a special case of the notoriously intractable “restless bandit” problem. Unlike the stochastic MAB problem, the FEEDBACK MAB problem does not admit to greedy index-based optimal policies. The state of the system at any time step encodes the beliefs ab...