Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, which is NP-complete in general. A majority of conventional replica placement techniques falter on issues of scalability or solution quality. To counteract such issues, we propose a game theoretical replica placement technique, in which computational agents compete for the allocation or reallocation of replicas onto their servers in order to reduce the user perceived access delays. The technique is based upon six welldefined axioms, each guaranteeing certain basic game theoretical properties. This eccentric method of designing game theoretical techniques using axioms is unique in the literature and takes away from the designers the cumbersome mathematical details of game theory. The distinctive feature of these axioms is that when amassed together, their individual properties constrict into one system-wide perf...