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VR
2007
IEEE

A Personal Surround Environment: Projective Display with Correction for Display Surface Geometry and Extreme Lens Distortion

14 years 6 months ago
A Personal Surround Environment: Projective Display with Correction for Display Surface Geometry and Extreme Lens Distortion
Projectors equipped with wide-angle lenses can have an advantage over traditional projectors in creating immersive display environments since they can be placed very close to the display surface to reduce user shadowing issues while still producing large images. However, wide-angle projectors exhibit severe image distortion requiring the image generator to correctively pre-distort the output image. In this paper, we describe a new technique based on Raskar’s [14] two-pass rendering algorithm that is able to correct for both arbitrary display surface geometry and the extreme lens distortion caused by fisheye lenses. We further detail how the distortion correction algorithm can be implemented in a real-time shader program running on a commodity GPU to create low-cost, personal surround environments.
Tyler Johnson, Florian Gyarfas, Rick Skarbez, Herm
Added 04 Jun 2010
Updated 04 Jun 2010
Type Conference
Year 2007
Where VR
Authors Tyler Johnson, Florian Gyarfas, Rick Skarbez, Herman Towles, Henry Fuchs
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