We formulate the problem of computing equilibria in multiplayer games represented by arbitrary undirected graphs as a constraint satisfaction problem and present two algorithms. The first is PureProp: an algorithm for computing approximate Nash equilibria in complete information one-shot games and approximate Bayes-Nash equilibria in one-shot games of incomplete information. PureProp unifies existing message-passing based algorithms for solving these classes of games. We also address repeated graphical games, and present a second algorithm, PureProp-R, for computing approximate Nash equilibria in these games. Categories and Subject Descriptors I.2 [Artificial Intelligence]; F.2 [Analysis of Algorithms] General Terms Algorithms, Economics, Theory Keywords graphical games, constraint satisfaction
Vishal Soni, Satinder P. Singh, Michael P. Wellman