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CIVR
2007
Springer

Semantic video analysis for psychological research on violence in computer games

14 years 5 months ago
Semantic video analysis for psychological research on violence in computer games
In this paper, we present an automatic semantic video analysis system to support interdisciplinary research efforts in the field of psychology and media science. The psychological research question studied is whether and how playing violent content in computer games may induce aggression. To investigate this question, the extraction of meaningful content from computer games is required to gain insights into the interrelationship of violent game events and the underlying neurophysiologic basis (brain activity) of a player. Previously, human annotators had to index game content according to the current game state, which is a very time-consuming task. The automatic annotation of a large number of computer game recordings (i.e. videos) speeds up the experimentation process and allows researchers to analyze more experimental data on an objective basis. The proposed computer game video content analysis system for computer games extracts several audiovisual low-level as well as mid-level fea...
Markus Mühling, Ralph Ewerth, Thilo Stadelman
Added 07 Jun 2010
Updated 07 Jun 2010
Type Conference
Year 2007
Where CIVR
Authors Markus Mühling, Ralph Ewerth, Thilo Stadelmann, Bernd Freisleben, René Weber, Klaus Mathiak
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