Sciweavers

GECCO
2007
Springer

Dynamical blueprints: exploiting levels of system-environment interaction

14 years 5 months ago
Dynamical blueprints: exploiting levels of system-environment interaction
Developmental systems typically produce a phenotype through a generative process whose outcome depends on feedback from the environment. In most artificial developmental systems, this feedback occurs in one way: The environment affects the development process, but the development process does not necessarily affect the environment. Here we explore a condition where both the developing system and the environment affect each other on a similar timescale, thus resulting in systemenvironment dynamical interaction. Using a model inspired by termite nest construction, we demonstrate how evolution can exploit these system-environment dynamics to generate adaptive and self-repairing structure more efficiently than a purely reactive developmental system. Finally, we offer a metric to quantify the level of interaction and distinguish between reactive and interactive developmental systems. Categories and Subject Descriptors I.2.2 [Artificial Intelligence]: Automatic Programming General Terms Alg...
Nicolás S. Estévez, Hod Lipson
Added 07 Jun 2010
Updated 07 Jun 2010
Type Conference
Year 2007
Where GECCO
Authors Nicolás S. Estévez, Hod Lipson
Comments (0)