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ISVC
2007
Springer

Iterative Methods for Visualization of Implicit Surfaces On GPU

14 years 5 months ago
Iterative Methods for Visualization of Implicit Surfaces On GPU
Abstract. The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present an iterative solution to ray cast cubics and quartics on GPU. Our solution targets efficient implementation, obtaining interactive rendering for thousands of surfaces per frame. We have given special attention to torus rendering since it is a useful shape for multiple CAD models. We have tested four different iterative methods, including a novel one, comparing them with classical tessellation solution.
Rodrigo de Toledo, Bruno Lévy, Jean-Claude
Added 08 Jun 2010
Updated 08 Jun 2010
Type Conference
Year 2007
Where ISVC
Authors Rodrigo de Toledo, Bruno Lévy, Jean-Claude Paul
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