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PERVASIVE
2007
Springer

Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup

14 years 5 months ago
Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup
We present a large-scale pervasive game called Manhattan Story Mashup that combines the Web, camera phones, and a large public display. The game introduces a new form of interactive storytelling which lets an unlimited number of players author stories in the Web while a large number of players illustrate the stories with camera phones. This paper presents the first deployment of the game and a detailed analysis of its quantitative and qualitative results. We present details on the game implementation and set up including practical lessons learnt about this large-scale experiment. The analysis shows how the game succeeds in fostering players’ creativity by exploiting ambiguity and how the players were engaged in a fast-paced competition which resulted in 115 stories
Ville H. Tuulos, Jürgen Scheible, Heli Nyholm
Added 09 Jun 2010
Updated 09 Jun 2010
Type Conference
Year 2007
Where PERVASIVE
Authors Ville H. Tuulos, Jürgen Scheible, Heli Nyholm
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