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SCIA
2007
Springer

Watertight Multi-view Reconstruction Based on Volumetric Graph-Cuts

14 years 5 months ago
Watertight Multi-view Reconstruction Based on Volumetric Graph-Cuts
This paper proposes a fast 3D reconstruction approach for efficiently generating watertight 3D models from multiple short baseline views. Our method is based on the combination of a GPU-based plane-sweep approach, to compute individual dense depth maps and a subsequent robust volumetric depth map integration technique. Basically, the dense depth map values are transformed to a volumetric grid, which are further embedded in a graph structure. The edge weights of the graph are derived from the dense depth map values and if available, from sparse 3D information. The final optimized surface is obtained as a min-cut/maxflow solution of the weighted graph. We demonstrate the robustness and accuracy of our proposed approach on several real world data sets. Key words: volumetric 3D reconstruction, graph-cut, dense depth maps, virtual 3D models
Mario Sormann, Christopher Zach, Joachim Bauer, Ko
Added 09 Jun 2010
Updated 09 Jun 2010
Type Conference
Year 2007
Where SCIA
Authors Mario Sormann, Christopher Zach, Joachim Bauer, Konrad F. Karner, Horst Bischof
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