In many recent object recognition systems, feature extraction
stages are generally composed of a filter bank, a
non-linear transformation, and some sort of feature pooling
layer...
Kevin Jarrett, Koray Kavukcuoglu, Marc’Aurelio R...
Motion and interaction with the environment are fundamentally
intertwined. Few people-tracking algorithms exploit
such interactions, and those that do assume that surface
geomet...
In this paper we propose an algorithm to estimate missing
values in tensors of visual data. The values can be missing
due to problems in the acquisition process, or because
the ...
Ji Liu, Przemyslaw Musialski, Peter Wonka, Jieping...
The accurate estimation of motion in image sequences is
of central importance to numerous computer vision applications.
Most competitive algorithms compute flow fields
by minimi...
Andreas Wedel, Daniel Cremers, Thomas Pock, Horst ...
We propose a novel method for automatically discover-ing key motion patterns happening in a scene by observing the scene for an extended period. Our method does not rely on object ...
In this paper we present a new method for categorizing
video sequences capturing different scene classes. This can
be seen as a generalization of previous work on scene classific...
Paritosh Gupta, Sai Sankalp Arrabolu, Mathew Brown...
For many applications in graphics, design, and human computer interaction, it is essential to understand where humans look in a scene. Where eye tracking devices are not a viable o...
Tilke Judd, Krista Ehinger, Fr´edo Durand, Antoni...
This paper proposes a new affine registration algorithm
for matching two point sets in IR2 or IR3. The input point
sets are represented as probability density functions, using
e...
Jeffrey Ho, Adrian Peter, Anand Rangarajan, Ming-H...
This paper introduces an algorithm for detecting walking
motion using point trajectories in video sequences. Given
a number of point trajectories, we identify those which are
sp...
We present a novel representation for modeling textured
regions subject to smooth variations in orientation and
scale. Utilizing the steerable pyramid of Simoncelli and
Freeman ...