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GRAPHICSINTERFACE
2001

3D Scene Manipulation with 2D Devices and Constraints

14 years 1 months ago
3D Scene Manipulation with 2D Devices and Constraints
Content creation for computer graphics applications is a laborious process that requires skilled personnel. One fundamental problem is that manipulation of 3D objects with 2D user interfaces is very difficult for nonexperienced users. In this paper, we introduce a new system that uses constraints to restrict object motion in a 3D scene, making interaction much simpler and more intuitive. We compare three different 3D scene manipulation techniques based on a 2D user interface. We show that the presented techniques are significantly more efficient than commonly used solutions. To our knowledge, this is the first evaluation of 3D manipulation techniques with 2D devices and constraints. Key words: Interactive 3D environments, 3D scene construction, 3D manipulation, Constraints.
Graham Smith, Wolfgang Stürzlinger, Tim Salzm
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2001
Where GRAPHICSINTERFACE
Authors Graham Smith, Wolfgang Stürzlinger, Tim Salzman
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