Sciweavers

GRAPHICSINTERFACE
1996
14 years 23 days ago
Painting Gradients: Free-form Surface Design Using Shading Patterns
An interactive system for designing curved surfaces is proposed which is based on direct manipulation of a single-view shaded image of this surface. Apart from functions like carv...
Cornelius W. A. M. van Overveld
GRAPHICSINTERFACE
1996
14 years 23 days ago
A Technique for Constructing Developable Surfaces
Paper, sheet metal, and many other materials are approximately unstretchable. The surfaces obtained by bending these materials can be flattened onto a plane without stretching or ...
Meng Sun, Eugene Fiume
GRAPHICSINTERFACE
1996
14 years 23 days ago
Visualizing Geometric Uncertainty of Surface Interpolants
Evaluating and comparing the quality of surface interpolants is an important problem in computer graphics, computer aided geometric design and scienti c visualization. We introduc...
Suresh K. Lodha, Robert E. Sheehan, Alex Pang, Cra...
GRAPHICSINTERFACE
1996
14 years 23 days ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas
GRAPHICSINTERFACE
1996
14 years 23 days ago
Exploring Human Visualization of Computer Algorithms
Many educators have used Algorithm Visualization (AV) to teach students of computer science about how computer algorithms work. Our study sheds light on two important questions: (...
Sarah A. Douglas, Christopher D. Hundhausen, Donna...
GRAPHICSINTERFACE
1996
14 years 23 days ago
Topological Evolution of Surfaces
This paper presents a framework for generating smoothlooking transformations between pairs of surfaces that may differ in topology. The user controls the transformation by specify...
Douglas DeCarlo, Jean H. Gallier
GRAPHICSINTERFACE
1996
14 years 23 days ago
Rendering Caustics on Non-Lambertian Surfaces
This paper presents a new technique for rendering caustics on non-Lambertian surfaces. The method is based on an extension of the photon map which removes previous restrictions li...
Henrik Wann Jensen
GRAPHICSINTERFACE
1996
14 years 23 days ago
Fast Rendering of Complex Environments Using a Spatial Hierarchy
We present a new method for accelerating the rendering of complex static scenes. The technique is applicable to unstructured scenes containing arbitrary geometric primitives and h...
Bradford L. Chamberlain, Tony DeRose, Dani Lischin...