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AIIDE
2009

Adapting Game-Playing Agents to Game Requirements

14 years 16 days ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environment in which the game designer generates requirements for a new version of a game, and the legacy software agents from previous versions of the game adapt themselves to the new game requirements. We are developing and testing our metareasoning technique for adapting a game-playing agents in Freeciv, a mature program in the domain of turn-based, multi-player strategy games. In this paper, we first present an analysis of adaptations to FreeCiv, next describe our general approach, and then describe a specific adaptation scenario,
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer
Added 08 Nov 2010
Updated 08 Nov 2010
Type Conference
Year 2009
Where AIIDE
Authors Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer Rugaber, Ashok K. Goel
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