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VISUALIZATION
1997
IEEE

An anti-aliasing technique for splatting

14 years 4 months ago
An anti-aliasing technique for splatting
Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume sampling rate is higher than the image sampling rate (e.g. more than one voxel maps into a pixel). This situation arises with orthographic projections of high-resolution volumes, as well as with perspective projections of volumes of any resolution. The result is potentially severe spatial and temporal aliasing artifacts. Some volume ray-casting algorithms avoid these artifacts by employing reconstruction kernels which vary in width as the rays diverge. Unlike ray-casting algorithms, existing splatting algorithms do not have an equivalent mechanism for avoiding these artifacts. In this paper we propose such a mechanism, which delivers high-quality splatted images and has the potential for a very efficient hardware implementation. Keywords and Phrases: volume rendering, splatting, direct volume rendering, resampling, reconstruction, anti-aliasing, perspective...
J. Edward Swan II, Klaus Mueller, Torsten Möl
Added 06 Aug 2010
Updated 06 Aug 2010
Type Conference
Year 1997
Where VISUALIZATION
Authors J. Edward Swan II, Klaus Mueller, Torsten Möller, Naeem Shareef, Roger Crawfis, Roni Yagel
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