The majority of the materials we encounter in the real-world have variable reflectance when rotated along a surface normal. This view and illumination azimuthally-variable behavi...
Physical simulation and rendering of cloth is widely used in 3D graphics applications to create realistic and compelling scenes. However, cloth animation can be slow to compute an...
Carlos Aliaga, Carol O'Sullivan, Diego Gutierrez, ...
We investigated the influence of body shape and pose on the perception of physical strength and social power for male virtual characters. In the first experiment, participants j...
Anna C. Wellerdiek, Martin Breidt, Michael N. Geus...
In this paper, we conducted a perceptual experiment to determine if specific personality traits can be portrayed through eye and head movement in the absence of other facial anim...
Several perceptually-based quality metrics have been introduced to predict the global impact of geometric artifacts on the visual appearance of a 3D model. They usually produce a ...
Jinjiang Guo, Vincent Vidal 0002, Atilla Baskurt, ...
Different from classic reconstruction of physical depth in computer vision, depth for 2D-to-3D stereo conversion is assigned by humans using semi-automatic painting interfaces and...
To visualize the shape of 2D surface data, one often renders it using a simple model with matte or glossy reflectance and a light source at infinity. The parameter choices for t...
BA: Social Sciences (Antrhopology) at Rio de Janeiro Federal University (1997) > MA: Communications, Image and Information Federal Fluminense University (2000). PhD candidate> Ling...
We present a state of the art read-only distributed shared memory (DSM) ray tracer capable of fully utilizing modern cluster hardware to render massive out-of-core polygonal model...