Children with autism have shown substantial benefit
ult to from rigorous exercise, however, it is often diffic
ually motivate these children to exercise due to their us
sedentary lifestyles. To address the problem of
motivation, we have developed Astrojumper, a
stereoscopic virtual reality exergame which was
designed to fit the needs of children with autism.
During the game, virtual space-themed objects fly
forward toward the user who must use their own
physical movements to avoid collisions. We can use
Astrojumper not only to motivate exercise, but to
evaluate the different ways people with and without
autism interact with an exercise tool. Preliminary
playtesting of Astrojumper has been positive, and we
plan to run an extensive evaluation assessing the
effectiveness of this system on children with and
without autism.
Samantha L. Finkelstein, Andrea Nickel, Tiffany Ba