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NETGAMES
2006
ACM

Authority assignment in distributed multi-player proxy-based games

14 years 5 months ago
Authority assignment in distributed multi-player proxy-based games
We present a proxy-based gaming architecture and authority assignment within this architecture that can lead to better game playing experience in Massively Multi-player Online games. The proposed game architecture consists of distributed game clients that connect to game proxies (referred to as “communication proxies”) which forward game related messages from the clients to one or more game servers. Unlike proxy-based architectures that have been proposed in the literature where the proxies replicate all of the game state, the communication proxies in the proposed architecture support clients that are in proximity to it in the physical network and maintain information about selected portions of the game space that are relevant only to the clients that they support. Using this architecture, we propose an authority assignment mechanism that divides the authority for deciding the outcome of different actions/events that occur within the game between client and servers on a per actio...
Sudhir Aggarwal, Justin Christofoli, Sarit Mukherj
Added 14 Jun 2010
Updated 14 Jun 2010
Type Conference
Year 2006
Where NETGAMES
Authors Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan
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