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2009

BehaviorShop: An Intuitive Interface for Interactive Character Design

14 years 16 days ago
BehaviorShop: An Intuitive Interface for Interactive Character Design
Artificial Intelligence for interactive characters is held back by the difficulty of actually creating those characters. There is a need for intuitive tools which simplify the process of building complex AI characters. In this paper, we present BehaviorShop, a tool for building interactive characters, and the results of a study to test the effectiveness and ease of use of this tool. The majority (80%) of test subjects were able to successfully create a complex character using BehaviorShop. Our results show success with this interface, and the advantage of using the subsumption architecture as a paradigm for character creation.
Frederick William Poe Heckel, G. Michael Youngbloo
Added 08 Nov 2010
Updated 08 Nov 2010
Type Conference
Year 2009
Where AIIDE
Authors Frederick William Poe Heckel, G. Michael Youngblood, D. Hunter Hale
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