There are many algorithms in non-photorealistic rendering for representing an image as a composition of small objects. In this paper, we focus on the specific case where the objects to be assembled into ition are letters rather than images or abstract geometric forms. We develop a solution to the “calligraphic packing” problem based on dividing up a target region into pieces and warping a letter into each piece. We define an energy function that chooses a warp that best represents the original letter. We discuss variations in rendering style and show results produced by our system. CR Categories: I.3.m [Computing Methodologies]: Computer Graphics—Miscellaneous J.5 [Computer Applications]: Arts and Humanities
Jie Xu, Craig S. Kaplan