Perception of an accurate sense of the scale depicted in computer graphics is important for many applications. How to best characterize the accuracy of space perception in computer graphics is a question that does not have a simple answer. This paper describes the use of perceived affordances as a way of measuring the perceptual fidelity of virtual environments with respect to how well they convey information about geometric scale. The methodology involves a verbal indication that a particular action can or cannot be performed in a viewed environment. By varying the spatial structure of the environment, these affordance judgments can be used to probe how accurately viewers are able to perceive action-relevant spatial information. The result is a measure relevant to action, less subject to bias than verbal reports of more primitive properties such as size or distance, and applicable to non-virtual-environment display systems in which the actual action cannot be performed. We demonstrat...
Michael Geuss, Jeanine Stefanucci, Sarah H. Creem-