We describe an approach for a class of tangible interaction elements that are applicable across a broad variety of interactive systems. These tangibles share certain physical, visual, tagging, and software conventions, while fostering diversity in many aspects of design and function. Building on related techniques using paper and graspable artifacts as interactive embodiments of digital information, we propose several fixed and free parameters, present illustrative examples and applications, and discuss the resulting design space. Author Keywords core tangibles; domain tangibles; cartouche tangibles; tangible menus; tangible interfaces; reality-based interaction ACM Classification Keywords