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ICALT
2009
IEEE

A Conceptual Framework for Serious Games

14 years 7 months ago
A Conceptual Framework for Serious Games
A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the learner’s requirements and/or expectations. This paper defines a conceptual model for serious games that will contribute to their design and the measurement of achievement in meeting their learning outcomes.
Amri Yusoff, Richard M. Crowder, Lester Gilbert, G
Added 21 May 2010
Updated 21 May 2010
Type Conference
Year 2009
Where ICALT
Authors Amri Yusoff, Richard M. Crowder, Lester Gilbert, Gary B. Wills
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