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CANDC
2009
ACM

Cultivating creativity in tangible interaction design

14 years 7 months ago
Cultivating creativity in tangible interaction design
As part of a larger team developing collaborations between computing and the arts, the co-authors created a general education undergraduate course, Tangible Interaction Design. We briefly describe the course, “Tiddles” (in-class exercises that promote creativity), and three exemplar student final projects. We conclude with observations about creativity in the arts and in engineering. Author Keywords arts, computing, sensors, creativity, tangible interaction ACM Classification Keywords K.3.0 General; J.5 ARTS AND HUMANITIES General Terms Design
Fred G. Martin, Karen E. Roehr
Added 28 May 2010
Updated 28 May 2010
Type Conference
Year 2009
Where CANDC
Authors Fred G. Martin, Karen E. Roehr
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