As part of a larger team developing collaborations between computing and the arts, the co-authors created a general education undergraduate course, Tangible Interaction Design. We briefly describe the course, “Tiddles” (in-class exercises that promote creativity), and three exemplar student final projects. We conclude with observations about creativity in the arts and in engineering. Author Keywords arts, computing, sensors, creativity, tangible interaction ACM Classification Keywords K.3.0 General; J.5 ARTS AND HUMANITIES General Terms Design
Fred G. Martin, Karen E. Roehr