Supporting users' reasoned imagination in sense making during interaction with tangible and embedded computation involves supporting the application of their existing mental ...
There has been much recent interest in the development of tools to foster remote collaboration and shared creative work. An open question is: what are the guidelines for this proc...
I Seek the Nerves Under Your Skin is a wearable audio performance which uses the intense physical activity of sprinting to alter the state of mind of a person listening to a poem....
This poster puts forward the concept of a physical creative footprint which is specific and necessary to individuals' and groups' creativity in the workplace. The impact...
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
A tangible material is a primary element in the everyday creative practice of any craft artist. Although craft artists implicitly understand the expressive aspects of the tangible...
Simulations using a computer model the Evolution Of Culture (EVOC) indicate that the clustering of creative agents decreases the mean fitness of ideas in the short term (when imit...
This paper presents preliminary findings from our empirical study of the cognition employed by performers in improvisational theatre. Our study has been conducted in a laboratory ...
Brian Magerko, Waleed Manzoul, Mark Riedl, Allan B...
Iterative prototyping helps designers refine their ideas and discover previously unknown issues and opportunities. However, the time constraints of production schedules can discou...
The complexity of music production tools can be a significant bottleneck in the creative process. Here we describe the development of a simple, intuitive audio equalizer with the ...